Gamescom 2024, held from August 21st to 25th in Cologne, Germany, was a resounding success, cementing its status as the world’s premier gaming event. The event attracted a record-breaking number of exhibitors, showcasing the gaming industry’s continued growth and innovation.
Gamescom 2024 attracted over 335,000 visitors, with a significant increase in exhibitors and countries represented, indicating the event’s growing importance in the global gaming landscape.
Here are the key highlights and trends from the event.
Opening Night Live. The big announcements
The highly anticipated Opening Night Live, hosted by Geoff Keighley and Eefje “sjokz” Depoortere, took place in front of around 5,000 people, delivering a thrilling showcase of upcoming games. The event was packed with announcements, world premieres, and new trailers, including Borderlands 4, COD Black Ops 6, Dying Light: The Beast, Black Myth Wukong, Arc Raiders, Infinity Nikki, Path of Exile 2, and Dune Awakening. But also: Starfield: Shattered Space, Dragon Ball: Sparking! Zero,Age of Mythology: Retold, Civilization VII, and Unknown 9: Awakening.
Indie Arena
The Indie Arena Booth was a highlight for many attendees, showcasing a diverse array of new and upcoming indie games across various genres, art styles, and mechanics. Some notable indie titles include Tails of Iron 2, a souls-like RPG; Out and About, a cozy Kickstarter project; and Entoria: The Last Song, an action RPG souls-like game inspired by Italian folklore, set to release on September 19th.
Sustainability Takes Center Stage in Games
Gamescom 2024 also focused on sustainability, with initiatives such as Gamescom Goes Green, encouraging exhibitors to be more environmentally friendly. The Gamescom Sustainability Award was presented by Tencent Games during Opening Night Live.
Devcom Conference
The Devcom conference, a key part of Gamescom, also experienced record attendance, with more than 5,000 participants, a 45% increase over the previous year. This makes it the second-largest global game developers conference.
One of the notable trends at Gamescom 2024 was the increasing visibility of AI in gaming. NVIDIA announced its first digital human technologies on-device small language model, improving the conversation abilities of game characters.
Gamescom 2024 provided a glimpse into the future of gaming, with exciting announcements, innovative technologies, and a strong focus on sustainability. The event’s record-breaking attendance and the success of the Devcom conference demonstrate the gaming industry’s continued growth and global reach.
As the world’s largest gaming event, Gamescom 2024 once again proved its significance in shaping the future of the industry. With a diverse array of games, from AAA titles to indie gems, and a growing emphasis on sustainability and emerging technologies, Gamescom 2024 set the stage for an exciting year ahead in the world of gaming.
Licensing at GamesCom 2024. An increasing trend
Gamescom 2024 featured several significant licensing announcements that highlighted the collaboration between major gaming franchises and their respective developers. Here are some of the key licensing-related announcements from the event:
- Indiana Jones and the Great Circle: The long-awaited Indiana Jones game received a confirmed release date during the Opening Night Live. This title, developed by MachineGames and published by Bethesda, is part of the iconic Indiana Jones franchise, showcasing the continued partnership between gaming and film properties.
- Dragon Ball: Sparking! Zero: This new title in the Dragon Ball franchise, a 3D fighter, was announced with a release date set for October 10, 2024. It builds upon the legacy of the Budokai Tenkaichi series, indicating a strong licensing strategy to leverage the enduring popularity of the Dragon Ball brand in gaming.
- Marvel Rivals: Another major announcement was for Marvel Rivals, a game that expands the Marvel universe in the gaming space. The partnership with Marvel signifies the ongoing trend of integrating popular media franchises into interactive experiences, tapping into their vast fanbases.
- Dune: Awakening: This title, based on Frank Herbert’s Dune series, showcased gameplay during the event. The licensing of the Dune universe for a video game reflects the increasing trend of adapting literary and cinematic properties into gaming formats, allowing fans to engage with these worlds interactively.
- Civilization VII: The latest installment in the Civilization series was announced, with a focus on historical and cultural licensing that allows players to engage with various civilizations throughout history. This title continues the franchise’s tradition of educational gameplay intertwined with strategic elements, leveraging a wide array of historical licenses.
These are only some announcements from big corporations, but many more licensed titles are on their way to be launched in the upcoming days and weeks, and Licensing Magazine will talk about them!
Moreover, the above-mentioned licensing announcements at Gamescom 2024 reflect broader trends in the gaming industry:
- Cross-Media Collaborations: There is a noticeable increase in partnerships between game developers and established media franchises. This strategy not only boosts the visibility of new games but also attracts fans from other media to the gaming space.
- Franchise Expansion: Many of the announced titles are expansions or continuations of existing franchises, indicating a preference for established intellectual properties (IPs) that have a built-in audience. This approach minimizes risk for developers and publishers.
- Emphasis on Quality and Authenticity: With the rise of fan expectations, developers are focusing on delivering authentic experiences that resonate with the source material. This is evident in the detailed gameplay mechanics and storylines showcased in the new titles.
Overall, Gamescom 2024 highlighted the increasing importance of licensing in the gaming industry, showcasing how partnerships with established franchises can drive engagement and excitement among fans. The event served as a platform for both new and returning titles, emphasizing the strategic role of licensing in shaping the future of gaming.
Curated by Beatrice Revello































