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CYBER GROUP STUDIOS HIRES AND PROMOTES VETERAN EXECS TO HELP MANAGE COMPANY’S

24 Feb - 2022

Tags from the story: Cyber Group Studios.

Cyber Group Studios hires and promotes veteran production and R&D talents to manage the historical growth of its activity

Cyber Group Studios (CGS), a leading producer and distributor of animated series for children and families worldwide, has named three industry veterans to lead its production, development, and R&D in response to the strong business growth now at an historical high with 10 series in production and 10 more in development this year.

The newly named executives (pictured) are Laurence Barret, appointed Vice President Studio Operations (Paris); Stéphanie Legraverant, promoted to Managing Director of CGS’ Roubaix studio (Hauts-de-France); and Andreas J Carlen, elevated to Chief Technology Officer for the entire group. All three will report to Dominique Bourse, COO and Co-founder of Cyber Group Studios.

“We are thrilled to have the opportunity to partner with such a talented team of executives at an exciting moment of growth for our company, where new opportunities are constantly arising in this very fast-evolving industry worldwide,” said Bourse.

Laurence Barret, in her new role as Vice President Studio Operations, will be in charge of managing the Paris studio. She will as well supervise all production budgets and the allocation of resources for all the company studios. In addition, Barret will determine and allocate production resources to new projects in development for the company. Barret was previously Head of Production & Studio Director at Ellipse Studio and Head of Production at TeamTO.

Stéphanie Legraverant, previously Production Director at Cyber Group Studios’ Roubaix (Hauts-de-France), has been promoted to Managing Director, Roubaix Studio, in charge of developing the company’s facilities and resources. During her tenure, the Roubaix studio developed a unique 2D production expertise and forged ahead into real-time production with the development of an Unreal native pipe, inaugurated with the studio’s first digital program, Giganto Club (26×11’). Produced in 2021/2022, the digital series exclusively for AVOD platforms and social networks, launched worldwide in partnership with YouTube, on February 3, 2022.

Andreas J Carlen, a veteran software engineering wizard and a Technical Director with more than 25 years of experience in the animation production and videogame industries, has been promoted to Chief Technology Officer of the group. Together, Andreas and his team will be responsible of furthering the real-time production pipe initiated in 2021 to create the Giganto Club; as well as industrializing the production process while keeping it creative-driven for the entire group worldwide.


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